![]() You’re basically just cracking someone over the head with a bottle. You can use it if you like, but bear in mind that the weapon causes no afflictions which means that no extra effects make this weapon stronger than it is. ![]() The Empty Bottle is, arguably, one of the weakest weapons in the game. That’s by far the most powerful weapon in the game, but you can only find it after the story is cleared which doesn’t seem like much fun to me. Oh, and a fair word of warning: I’m excluding the Holy Sword Gram from this list. In any case, you can use this list as a guide to help you plan out your next playthrough. You can freely pick whichever of these you like the most, but keep in mind that the strongest on this list can prove to be quite challenging to obtain. So I’ve compiled this list ranking the most powerful weapons you can get! The game was originally released in Japan with a later US release having a lot of success with the North American audience.Īnd when you’re running around trying to complete quests it’s really important for you to own the best weapons. If you have my exact taste in video games - or if you just like turn-based strategy games - this is one to watch, for sure.Radiata Stories is one of the all-time best games of the PS2 era. I went into the demo with zero expectations and came out with a new addition to my list of most anticipated games. However, as an enormous fan of XCOM, mechs and Shadow of Mordor, I’d be lying if I said I wasn’t already dangerously close to core-reactor-meltdown levels of excitement. Phantom Brigade is about a year out at this point, and there’s still a lot of work to be done. You might also find yourself in situations where you simply can’t afford to lose a mech, so you decide against ejecting a pilot, even though they’ll probably die in an act of mech-salvaging desperation. “As you choose missions, you might be like ‘We’re short on armour,’ or ‘We’re short on weapons,’ or ‘We need another chassis.’ So you might choose missions that allow you to get what you need.” “There’s always gonna be trade-offs,” said Clark. You’ll also have to manage pilots and mechs, who can permanently die or be destroyed in the field. It’s very much a last-ditch effort, so you’ll have to capture enemy mechs, supplies and structures to turn the odds in your favour. That’ll play into Phantom Brigade’s larger campaign layer, in which you play as a lone squad of mech pilots tasked with retaking their homeland. Then I hit the “execute” button and watched it all play out. I also timed my other mech’s movement to nearby cover so that its line of sight would intersect with the enemy mech while in motion. Using the timeline interface, which allowed me to see both my own timeline and my enemy’s, I dragged my movement and attack commands so they’d be in lockstep with the enemy’s decidedly less handsome stompy boy. I could also, while in motion, blast the enemy mech, leading to an oh-so-satisfying situation in which it would get pelted by my bullets and its own friends’ tank shells. ![]() This would’ve spelled doom for my mech - or at least severe, limb-based damage - but Brace Yourself Games’ founder Ryan Clark pointed out that I could dart out of the enemy mech’s movement path and then move alongside it, using it as a shield. In one turn, every tank would open fire on one of my mechs, and the enemy mech was set to slam right into mine, a battering ram of armoured steel. Let me give you an example of how it played out during my demo: The enemy mech and his tank battalion had ambushed my aforementioned handsome stompy boys. Actions cannot overlap, but otherwise, you’re free to go wild. ![]() ![]() You then slot your actions - movements, attacks, defensive stances and so on - into the timeline as you please. This causes holograms of your opponents to go through their planned motions. Now it’s a hybrid of turn-based and real-time strategy where you decide what moves you’ll make before you make them, but you can see what your enemy is going to do on their turn by scrubbing through a video-editing-like timeline. Originally an XCOM-inspired mech game, it got revamped into something much more unique after its lead designer Chad Jenkins started working at Crypt of the Necrodancer and Cadence of Hyrule studio Brace Yourself Games. Though I only got to play a brief demo during the E3-adjacent Indie Mix event in Los Angeles, I’m extremely psyched about Phantom Brigade. It was over in seconds, but I had all the time in the world to plan.Īlso, I could see into the future. And yet, I emerged from this mechanised showdown with barely a scratch on either of my big stompy boys. In Phantom Brigade’s very first encounter, I immediately found myself severely outnumbered - just two mechs against an enemy force of one mech and seven tanks. ![]()
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